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Stripcreator » System Notices » Stripcreator Moving Part Deux

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Brad
Feature Creep

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quote:
Oh, System Shock 2 gets past those creepy mutants fairly early on.
Even when I got really far in the game there were still zombie dorks running at me with pipes now and then. Oh, and they re-spawned I think, which really annoys me. When I clear a level, I want it to stay cleared so I can run around and do whatever I want.

quote:
I somewhat agree, though - System Shock was a better game in a lot of ways. It had a far better story, and a better variety of enemies, but the improved engine of the sequel made it much more frightening. Shodan is one of the greatest computer game villains ever, brilliant in both games. "Look at you human, panting and sweating as you run down my corridors. How can you challenge a perfect, immortal machine?" Ah... the plot twists in the original System Shock are some of my favourite gaming moments... I must see if I can get it running again. Last time I tried the mouse refused to work.
I thought the first one was brilliant because it managed to tell a whole story and scare you with almost (possibly completely) no interaction with other characters. You were on a dead ship, reading people's e-mails and getting e-mails from various characters who would all be dead by the time you reached them. Very cleverly done and worked amazingly within the limits of computers at the time. It gave you the illusion of there being more going on than there really was.

Warren Spector (Deus Ex producer) was involved with System Shock, I believe.

I never tried Thief 2. I heard they addressed the "too many zombies" in Thief 1, which would have been an excellent game if it weren't for all the stupid undead.

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bradsucks.net | in4mador.com

12-18-01 7:46am (new)
quote : comics : pm : info


DexX
What the Cat Dragged In

Member Rated:

quote:
Even when I got really far in the game there were still zombie dorks running at me with pipes now and then. Oh, and they re-spawned I think, which really annoys me. When I clear a level, I want it to stay cleared so I can run around and do whatever I want.
The patch addressed that to a degree - after patching, you never actually see respawns. It always bugged me in the original release that monsters and bots could appear in a deserted corridor that you had cleared just moments before. They still respawn after the patch, but far more sensibly. As for respawning itself... *shrug* You're one man in a massive spacecraft. The prospect of a secure perimeter seems pretty unlikely. Cleared areas that stayed clear would have felt unrealistic to me.

The mutants seem pretty insignificant when later critters appear. The assassin robots are *******s - robotic ninjas, essentially, with electronic shuriken and all.

quote:
Warren Spector (Deus Ex producer) was involved with System Shock, I believe.
Ah yes, Ultima Underworld's "upset spectre named Warren". Damn, that thing bewildered me until I happened to read the credits. A very cute gag. Warren Spector is also pencilled in to run the production of Thief III (and possibly even System Shock 3 - both titles were bought by Ion Storm after Looking Glass died *sob*) so I am looking forward to that possibility.

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This signature has performed an illegal operation and has been shut down.

12-19-01 4:37pm (new)
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wirthling
supercalifragilisticexpialadosucks

Member Rated:

DexX?! Isn't it like, um, 29 o'clock or something in Oz?

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"And Wirthling isn't worth the paper he isn't printed on."

12-19-01 4:43pm (new)
quote : comics : pm : info

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