quote:Even when I got really far in the game there were still zombie dorks running at me with pipes now and then. Oh, and they re-spawned I think, which really annoys me. When I clear a level, I want it to stay cleared so I can run around and do whatever I want.
Oh, System Shock 2 gets past those creepy mutants fairly early on.
quote:I thought the first one was brilliant because it managed to tell a whole story and scare you with almost (possibly completely) no interaction with other characters. You were on a dead ship, reading people's e-mails and getting e-mails from various characters who would all be dead by the time you reached them. Very cleverly done and worked amazingly within the limits of computers at the time. It gave you the illusion of there being more going on than there really was.
I somewhat agree, though - System Shock was a better game in a lot of ways. It had a far better story, and a better variety of enemies, but the improved engine of the sequel made it much more frightening. Shodan is one of the greatest computer game villains ever, brilliant in both games. "Look at you human, panting and sweating as you run down my corridors. How can you challenge a perfect, immortal machine?" Ah... the plot twists in the original System Shock are some of my favourite gaming moments... I must see if I can get it running again. Last time I tried the mouse refused to work.
Warren Spector (Deus Ex producer) was involved with System Shock, I believe.
I never tried Thief 2. I heard they addressed the "too many zombies" in Thief 1, which would have been an excellent game if it weren't for all the stupid undead.
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