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| Hi, kids. Did you know that a good mapper can use entities that aren't in the .fgd to create interesting effects? | |
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| For example, the 'angles' key can rotate entities on more axes than one. Plus, the 'avelocity' key can make your entities spin, no matter what type it is. | |
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| That's amazing! Hey, why don't you tell them about the new Worldspawn key you just found. | |
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| Great idea! Check out this bit of code: void GetMapQuality( *p_GoodMapper, *p_MapQuality ) {if (!p_GoodMapper) p_MapQuality = SUCK; } | |
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| Hehe, I think I've used that key a couple of times. | |
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| No, I think you just suck. | |
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