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A day in the life of a level designer.
Author:
FreakyZoid
Date:
October 10, 2001
A day in the life of a level designer.
by
FreakyZoid
10-10-01
At the particle Systems office Ross is editing a level...
Awww yeah. With the changes, this level's gonna ROCK!
3 hours of level editing later....
Hang on, Maya's stopped responding.....
Bzt. *crackle* fizz.
Maya sucks.
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