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Game Night

True events from my D&D sessions and other tabletop roleplaying games. "Players expect the game world to make sense. They want verisimilitude. They want carefully planned characters with believable motivations. They want arduous attention to detail. Unless you're talking about loot, in which case they think nothing of getting a $1,000 Longsword in exchange for rescuing a $5 pig." -Chainmail Bikini

by HCRoyall
12-06-06
"I'll give you a choice, drow," he says. "Leave or die. I'll never accept one of your kind into this organization."
I have a better offer. My companions have the clues to find the floating city you're after. Let me join, and I'll lead you right to it.
You're selling out your friends?
The Guildmaster thinks for a moment, then says "We have a deal."
I've said it before, and I'll say it again: The murderous drow has no friends.

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Personal Favorites 2 : Game Night

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