Important notice about the future of Stripcreator (Updated: May 2nd, 2023)

  Mzo  

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by Mzo
3-11-12
Tip #2 - Keep your assets abstract
Prototyping is the wrong time to commit to anything, especially art assets.
What should I use instead for my art then?
Use abstract primitive shapes like squares, circles, etc of varying colors to prevent design from being married to art decisions.
Plus then you can spend your time focusing on the gameplay design and other aesthetics right?
Right! And when you get feedback from early testers they won't be influenced by "programmer art" and the shapes are easily replaced by art later if needed!
Shapes do make it clear it's just a placeholder and that sure sounds a lot easier to work with!
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