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Tip #2 - Keep your assets abstract
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| Prototyping is the wrong time to commit to anything, especially art assets. | |
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| What should I use instead for my art then? | |
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| Use abstract primitive shapes like squares, circles, etc of varying colors to prevent design from being married to art decisions. | |
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| Plus then you can spend your time focusing on the gameplay design and other aesthetics right? | |
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| Right! And when you get feedback from early testers they won't be influenced by "programmer art" and the shapes are easily replaced by art later if needed! | |
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| Shapes do make it clear it's just a placeholder and that sure sounds a lot easier to work with! | |
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