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Brian listens as otherSteve explains NGC's specs.
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| Now, the beta vertec shader negates the draw pixelation conpensation through the sixth and eigth component filters, which in turn... | |
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| Please stop. Please stop now. Do you have an off button somewhere? | |
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| Now, howabout if we take a look at the pixelation limitations of the GameCube. You see: the right infon acts as a syphon to seperate the rambus calculations and the rombus filtrations... | |
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| Or I could just kill myself... | |
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| Finally, we come to the ajant and roncam matrixes. These prevent positive vegans from interfacing with the matrix regulating the flow of chromulans to the GPU, which functions with the.... | |
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