like a mapping joke, but not. and also not funny.

Author: fugobo

Date: July 18, 2001

by fugobo
7-18-01
void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
float angle; float sr, sp, sy, cr, cp, cy; angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle);
hahaha he forgot to hit 'compile'!
that would explain why we're just sitting here and not doing anything.
indeed it would.