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| void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) | |
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| float angle; float sr, sp, sy, cr, cp, cy; angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle); | |
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| hahaha he forgot to hit 'compile'! | |
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| that would explain why we're just sitting here and not doing anything. | |
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