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Tip #4 - Don't over produce
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| Remember, when prototyping, your focus is just on testing, not engineering a grand design or building a whole game. Imagine you'll throw them away when finished. | |
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| So I guess shouldn't try and design for future game ideas or put in features not part of the test eh? | |
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| Right, that means you probably don't need most standard game trappings like lives, win states, story, title screens, etc in most of your prototypes. | |
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| Unless of course those are the things I'm testing! | |
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| Always leverage all the tools, features, assets, etc available as you can to accomplish your goal. Accomplish the tests while doing the least work possible, save that for actual production! | |
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| Get more done, do less work? I can get in board with that! | |
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