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Tip #6 - Faster is better
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| Speed isn't about being sloppy. Embrace the short time spent because with a prototype extra time doesn't necessarily mean quality. | |
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| So how will I know how much time to spend? | |
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| When you've answered the question of course, then it's time to move on to other question prototypes. | |
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| Is there any reason I should spend more time on a prototype? | |
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| Only if making a demo for user testing or funding purposes and even then, keep focused! | |
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| Alright, I'll save my time for making the real game! | |
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