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| Sometimes there's a tendency for a prototype to get over complicated, making it difficult to build and unfocused. This runs counter to the point of prototyping. | |
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| Break it into smaller pieces. You can always combine things later if the pieces work. | |
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| That's what a game is after all right? | |
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| Right! Remember, a system composed of small, fun things is robust, but a system that is only fun in combination is fragile! | |
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| Sounds like a much better foundation. | |
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